This is the drow god of
lies, deception & betrayal. He dwells in the caverns of
Pandemonium and his palace is moved every once in a while and is
cloaked from detection and location so that no one he doesn't
want will find it. He schemes a lot and has many plots both in
motion and waiting so that he always has a surprise up is sleeve
and his a very unpredictable and undependable god (even to his
priests). Role-playing
information: He is very involved in the drow
life, hatching many plots and creating mayhem whenever possible.
He sends omens to his priests but they can be interpreted in 2
ways or they can be outright false, for his own amusement. Beware
of dealings with this god since he will use every thing he can to
change the bargain or he will simply dismiss the bargain as
non-committing. Statistics: AL ne; WAL any e (drow); AoC deception, lies, betrayal; SY
distorted mask. Ergosal's
avatar (Thief 15, Illusionist 13) Ergosal's avatar appears
as a noble drow male, clad in rich looking clothes, beneath which
he has a drow chain mail. His avatar usually carries spells from
illusion, enchantment, alteration and abjuration, but when angry
will carry spells intended for destruction. Str Dex Con Int Wis Cha MV SZ MR AC HD HP #AT THAC0 Dmg Special
att/def: He wears a drow made
chain mail +5, cloak and boots of the drow and wields a drow made
long sword and dagger, both with a +5 enchantment. He has the
following abilities at well: Displacement, Undetectable lie, Non
detection, and Shape change. Furthermore, any illusion spell cast
by him is at -5 to disbelief and is always at least 10% real. Duties of
the priesthood They foment the internal
wars through the use of deceptions, lies and betraying their
"allies" secrets to the highest bidder. They work from
behind the scenes to move events to their will, and purpose. Requirements:
AB Wis 13, Cha 13; AL ne, ce; WP dagger, shortsword, stiletto,
blowgun, hand crossbow, sap, hook, whip; NWP bonus disguise; AR
as thief; SP All, Chaos*, Charm, Combat*, Divination, Protection,
Thought*; PW 1) Cast illusion spells as priest spells of same
level; 5) Misdirection -1/day/5 levels; 7) Lies told by them have
only 50% chance to be detected by spells; 13) Mislead - 1/day; TU
nil; LL 14; HD d8; Shamans no. His priests must never
cast the spell true seeing or even use it from a device lest
they'll become insane.
16
24
17
20
20
23
18
M (6')
50%
-6
14
112
2
7
2d8 + 5 (long sword/
2d4+5 (dagger)