-- Darshan --
AD&D Campaign

The DM: Lord Anthrax

Ergosal (Demi-God)

This is the drow god of lies, deception & betrayal. He dwells in the caverns of Pandemonium and his palace is moved every once in a while and is cloaked from detection and location so that no one he doesn't want will find it. He schemes a lot and has many plots both in motion and waiting so that he always has a surprise up is sleeve and his a very unpredictable and undependable god (even to his priests).

Role-playing information: He is very involved in the drow life, hatching many plots and creating mayhem whenever possible. He sends omens to his priests but they can be interpreted in 2 ways or they can be outright false, for his own amusement. Beware of dealings with this god since he will use every thing he can to change the bargain or he will simply dismiss the bargain as non-committing.

Statistics: AL ne; WAL any e (drow); AoC deception, lies, betrayal; SY distorted mask.

Ergosal's avatar (Thief 15, Illusionist 13)

Ergosal's avatar appears as a noble drow male, clad in rich looking clothes, beneath which he has a drow chain mail. His avatar usually carries spells from illusion, enchantment, alteration and abjuration, but when angry will carry spells intended for destruction.

Str

16

Dex

24

Con

17

Int

20

Wis

20

Cha

23

MV

18

SZ

M (6')

MR

50%

AC

-6

HD

14

HP

112

#AT

2

THAC0

7

Dmg

2d8 + 5 (long sword/ 2d4+5 (dagger)

Special att/def: He wears a drow made chain mail +5, cloak and boots of the drow and wields a drow made long sword and dagger, both with a +5 enchantment. He has the following abilities at well: Displacement, Undetectable lie, Non detection, and Shape change. Furthermore, any illusion spell cast by him is at -5 to disbelief and is always at least 10% real.

Duties of the priesthood

They foment the internal wars through the use of deceptions, lies and betraying their "allies" secrets to the highest bidder. They work from behind the scenes to move events to their will, and purpose.

Requirements: AB Wis 13, Cha 13; AL ne, ce; WP dagger, shortsword, stiletto, blowgun, hand crossbow, sap, hook, whip; NWP bonus disguise; AR as thief; SP All, Chaos*, Charm, Combat*, Divination, Protection, Thought*; PW 1) Cast illusion spells as priest spells of same level; 5) Misdirection -1/day/5 levels; 7) Lies told by them have only 50% chance to be detected by spells; 13) Mislead - 1/day; TU nil; LL 14; HD d8; Shamans no.

His priests must never cast the spell true seeing or even use it from a device lest they'll become insane.